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Old May 15, 2010, 01:25 AM // 01:25   #1
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Default Soul Reaping and Energy Storage should be nerfed

Seeing as how they nerfed Fast Casting so that it doesn't work on outside profession spells that are under two seconds, to make sure mesmers don't go out of class, soul reaping and ES need to be nerfed too in order to make sure necros stay as necros and els stay as els.

For necros, they should only get the energy from a kill if a mob was killed by the necro using a necro spell. That'll prevent them from going N/rt. Likewise Energy storage should be nerfed such that only el spells can draw from the extra energy and that is only after their normal pool that all skills can use has been exhausted. Plus energy storage skills should only effect el spells and only trigger on them.
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Old May 15, 2010, 01:40 AM // 01:40   #2
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/notsigned. There isn't anything wrong with either of those attributes. Besides, other than ER Infuse Prot and ER Orders there really isn't much reason to run Ele's at all. Making ER only affect Ele skills (or at least be less effective for non-Ele spells) and giving Ele's spammable skills worth using is a better solution.

Also,

Quote:
For necros, they should only get the energy from a kill if a mob was killed by the necro using a necro spell.
That will probably reduce SR to about 0.001% of it's current usefulness. Again, it's not like N/Rt is a problem.
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Old May 15, 2010, 02:09 AM // 02:09   #3
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/notsigned. There isn't anything wrong with either of those attributes.
Same for Fast Casting. There is nothing wrong with it in the first place. The upcoming nerf is completely unnecessary.
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Old May 15, 2010, 02:24 AM // 02:24   #4
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I don't know about how Fast Casting was used in PvE. All I know is that the advent of uninterruptible midliners in GvG killed shutdown and made the game quite a bit less interesting to play.

Energy Storage was already awful; why does it need to be worse?
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Old May 15, 2010, 02:28 AM // 02:28   #5
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soul reaping was already nerfed once by limiting the energy gain you can get to only 3 times every 15 seconds. How is energy storage overpowered? lmao. eles need the energy for their high energy skills...

and how does nerfing energy management attributes of other classes in anyway balance them with an attribute of another class that has NOTHING to do with energy management?

/notsigned

what are you thinking...
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Old May 15, 2010, 02:34 AM // 02:34   #6
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Well I was just thinking, if we are going to nerf a profession so it can't use it's primary for skills outside of that profession (like divine favor doesn't work on any other class's spells) maybe we should make a rule that primary attributes and their skills should only work on abilities within that class.
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Old May 15, 2010, 02:38 AM // 02:38   #7
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Not against the idea per se, but the way you're suggestion going about it... 2 different regions of an ele energy bar? One to handle all spells, one to handle ele?

Soul reaping checking if the dead enemy had a necro hex before triggering?

Ug.
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Old May 15, 2010, 02:38 AM // 02:38   #8
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maybe we should just make divine favor work on other classes spells and only edit one primary attribute in a beneficial way instead of multiple primary attributes in a negative way ;-) why punish all the other primary attributes
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Old May 15, 2010, 02:39 AM // 02:39   #9
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/notsigned

1. GW is supposed to feature dual-class characters. The fact that the only way a-net can come up with to "fix" mesmers involves forcing them to be uni-class characters is a sign that (a) mesmers have really bad problems -- maybe even problems with no good solutions -- and (b) maybe a-net should re-think their intended solution. It does not mean that other classes should be messed up in a similar manner.

2. My opinions on SR should be well known. In any event, here's some additional food for thought: Energy is NOT a good with a linear utility function in GW; it's a stairstep function. Having more energy is not always better; it's only better when you have enough more to do something worthwhile that you couldn't before. Turns out that there's very few good skills in GW that aren't already affordable on "easy-access" e-management options that are available to any class, like GoLE. There's some necro, ranger, and mesmer skills (all of which are deliberately over-priced to compensate for those classes having e-management capabilities), and there's some monk skills (which require either DF or ER to use effectively), and that's about it. People are quick to point to N/Rt as the prime example of secondary abuse, but the broken part is the resto skills. Those who have been around here long enough may recall Carinane's proof-of-concept Me/Rt healer heroes that performed just as well as N/Rt heroes. Why? Because Inspiration gives enough energy to abuse Resto; the surplussage from SR is unnecessary.

3. ES is a terrible attribute. The only thing it has going for it is the fact that there's one good skill in it. (And I'd be loathe to break that skill right now, since it's the only thing keeping eles from being another total garbage class.)
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Old May 15, 2010, 02:41 AM // 02:41   #10
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Quote:
Originally Posted by Eragon Zarroc View Post
eles need the energy for their high energy skills...
Eles have skills that help to give them sustainable energy along with Ether Renewal which is mostly for monk skills.
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Old May 15, 2010, 02:46 AM // 02:46   #11
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Eles have skills that help to give them sustainable energy along with Ether Renewal which is mostly for monk skills.
attunement + aura are not enough to spam high energy spells with a nerfed energy pool.
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Old May 15, 2010, 03:50 AM // 03:50   #12
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/not signed. Anything I say beyond that would be insulting to the OP.
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Old May 15, 2010, 04:01 AM // 04:01   #13
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You're some fast ones, huh? I'm pretty sure the original post was sarcastic.
If I'm wrong... I guess that just shows how much I would have to disagree with the idea. His second post does have me a little torn on whether or not he's serious.

Last edited by Rikimaru; May 15, 2010 at 04:04 AM // 04:04..
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Old May 15, 2010, 04:05 AM // 04:05   #14
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Quote:
Originally Posted by Rikimaru View Post
You're some fast ones, huh? I'm pretty sure the original post was sarcastic.
If I'm wrong... I guess that just shows how much I would have to disagree with the idea. His second post does have me a little torn on whether or not he's serious.
nah i think hes not kidding. thats the sad part.

@ OP /notsigned. leave eles alone.
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Old May 15, 2010, 04:07 AM // 04:07   #15
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Originally Posted by Rikimaru View Post
You're some fast ones, huh? I'm pretty sure the original post was sarcastic.
No, I'm quite sure the OP knows nothing about PvP.

The above attributes aren't an issue there, although you could make the case that soul reaping is still ruining PvE.

Bring up expertise and you may have a point, Albeit that was already nerfed once.
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Old May 15, 2010, 04:12 AM // 04:12   #16
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Originally Posted by Rikimaru View Post
You're some fast ones, huh?
weren't you the guy that wanted to make dagger attacks usable out of sequence?
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Old May 15, 2010, 04:22 AM // 04:22   #17
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/not signed

Seeing how SR was already reduced there's no need to dumb it down even further. And Ele's have high cost spells and ones that inflict exhaustion, so they're already restricted on some level. Strip ES and you'll need to reduce spell costs to balance it out, so why bother?
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Old May 15, 2010, 04:31 AM // 04:31   #18
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Troll thread say whaaaaaat?
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Old May 15, 2010, 05:17 AM // 05:17   #19
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Soul reaping should be nerfed, but not like this.

Energy storage is fine, maybe even underpowered.

Also, quit whining. My mesmer is going to be hit hard by this too, and I created her for the express purpose of spamming EVAS. You don't see me complaining, do you? There is a need in this case to prevent mesmers from abusing FC on other professions' skills, but not one for energy storage and certain other attributes (though I will admit that the enchanced crit rate of critical strikes really needs to only apply to daggers). Don't forget, mesmers are getting huge buffs.
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Old May 15, 2010, 05:51 AM // 05:51   #20
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Make soul reaping have a different effect. "Every time a creature dies within earshot, you get one Soul. The next Necromancer skill you use has its energy cost reduced by 1 for each rank in Soul Reaping. Can only hold three souls at a time."

That'll keep the theme, make Soul Reaping great for Necros doing Necro things, but it WON'T allow them to dominate any other profession by having a limitless energy pool.
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